![]() LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. For them, extravagant, complex workflows are not just overkill they pillage budgets and impose bottlenecks on both creativity and productivity. While this may suit companies with hundreds of employees, the majority of studios around the world employ fewer than 40 employees. And it doesn’t end there, as these complex pipelines require large numbers of technical staff to maintain. Major studios and post-production houses can spend years assembling custom pipelines. ![]() LightWave is responsible for more artists winning Emmy Awards than any other 3D application. ![]() LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac OS X operating systems, free technical support, and more. LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling and animation tools. You get the speed, flexibility and control you need to create quickly, easily and affordably. LightWave™ 2020 gives you the workflow and functionality you’ve heard about, along with new interactive tools for a real-time experience. Plus, LightWave is designed to be used by a single artist, a small team, or a major facility, with seamless integration into diverse pipelines. LightWave is used extensively in television and film production, video game development, print graphics and design, and LightWave artists have won more Emmy® Awards for visual effects and animation than any other CG artists. NewTek LightWave 3D® is a complete 3D solution to model, render and animate. NEWTEK_LIGHTWAVE3D_V2020_CONTENT (390mb) Powers graduated from the University of Southern California’s Cinema Production program, and attended the American Film Institute. NewTek also enlisted Powers to create the first 64-bit Windows animation using LightWave 3D, which was presented by Bill Gates in his keynote address. Other credits of his include Disney’s Honey I Shrunk the Kids and Jet Li’s The One, and he was the lead animator of the famous 3D dancing baby on Ally McBeal. Powers also worked with Steven Spielberg and Peter Jackson as virtual art department supervisor for The Adventures of Tintin. Prior to joining NewTek, Powers worked with James Cameron, serving as animation technical director and virtual art department supervisor for Avatar, and as CG supervisor for Aliens of the Deep. ![]() Acting as a liaison between studios, 3D artists and NewTek, Powers has incorporated productivity enhancements, including the VPR (Virtual Preview Renderer) and anaglyph stereoscopic 3D preview as well as advanced flocking, instancing, workflow improvements and interchange support. “The formation of the LightWave 3D Group and the promotion of Rob Powers to president of the group was an executive decision to ensure that NewTek is well positioned for 20 plus more years of incredible growth.”įor more than two years, Powers has led the development and implementation of many new features in NewTek LightWave 10 and LightWave 11. “LightWave 3D has been the secret weapon in production pipelines for the past 20 years,” said Jim Plant, president and CEO, NewTek. Powers will leverage his extensive experience in the visual effects and film production industries to grow the LightWave 3D Group with new product offerings, strategic partnerships and targeted sales and marketing initiatives. NewTek also announced former NewTek VP and head of 3D development Rob Powers has been promoted to president of the LightWave 3D Group. NewTek announced the creation of the LightWave 3D Group – a new division, based in Burbank, Calif., that will focus on delivering visualization and 3D products for various industries including architecture, computer-aided design and product development to advertising, game development and feature films.
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